Unity Android compression – ETC2 vs. ETC1

I’ve been working on a Unity project for Android and iOS lately. For Android we had been using ETC2 for the texture  compression. The ETC2 benefits were: Better performance on devices where it’s supported. Supports non power of 2 textures. Works with all Unity UI canvas types. The UI canvas support was particularly important to us as the project… Continue reading Unity Android compression – ETC2 vs. ETC1