Unity – Broken animation property references

So, for a while now this has been bugging me, when you update the name of an object in Unity3D, it breaks the reference to the object’s properties in the timeline if you are animating them. The only way to fix it seemed to be to create a new property from the renamed object and… Continue reading Unity – Broken animation property references

Unity3D Development – Rigidbody Reset Force / Motion Code

In my new game I need to be able to give an object in motion a new force (same magnitude) in a random direction with a button press. Here’s my C# solution using Coroutines. Its working perfectly for me and solves the weird physics problem with stopping/starting using rigidbody.isKinematic. All these code snippets are in… Continue reading Unity3D Development – Rigidbody Reset Force / Motion Code